All fun, leisurely activities and time will eventually be used for productive and competitive work

Carse (1986 p 38): ..playing at, or perhaps playing around, is the kind of play that has no consequence. This is the sort of playfulness implied in the ordinary sense of such terms as entertainment, amusement, diversion, comic relief, recreation, relaxation. Inevitably, however, seriousness will creep back into this kind of play. The executive’s vacation, like the… Continue reading All fun, leisurely activities and time will eventually be used for productive and competitive work

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Reality is broken. Why games make us better and how they can change the world McGonigal, J. (2011) – A review

Over the last 3 months, maybe a little more, I have spent my bus rides flipping the pages of Jane McGonigal's book; Reality is broken. Why games make us better and how they can change the world. Below I do a short topic-based analysis of the things that I found interesting and important to discuss.… Continue reading Reality is broken. Why games make us better and how they can change the world McGonigal, J. (2011) – A review

How to measure motivation, user engagement and gamification

User engagement is one of the hottest buzzwords and concepts being thrown around with the connotation that it may be the holy grail to solving all motivational - human engagement - problems in learning, and other societal issues such as poverty, global warming, and energy conservation. The lack of a unified and clear definition has… Continue reading How to measure motivation, user engagement and gamification