Gamification: All fun, leisurely activities and time will eventually be used for productive and competitive work

Carse (1986 p 38): ..playing at, or perhaps playing around, is the kind of play that has no consequence. This is the sort of playfulness implied in the ordinary sense of such terms as entertainment, amusement, diversion, comic relief, recreation, relaxation. Inevitably, however, seriousness will creep back into this kind of play. The executive’s vacation, like the… Continue reading Gamification: All fun, leisurely activities and time will eventually be used for productive and competitive work

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